Mega Munitions

Appearance
Centauriav are known for their tall, corpse pale appearance and very chiseled features and with snake like eyes. their pale-ness lead to a tactic known as “zombie strikes” where a squad covers themselves in blood (or any other liquid that can pass for blood) and play dead until their target arrives where they seemingly spring back to life like a zombie and massacre the enemy this tactic has fallen by the wayside with the use of infrared vision and other tech that can detect such an ambush. Male Centauriav have next to no hair on them with only eyelashes and eyebrows while females have some hair on the top of their head. Your average Centauriav averages around 6'7 (2.04 meters) and weighs 210lbs (95.25kg)

Origins

 * "Knowledge of the past is every bit as important as knowledge of the present."

- Feddov Bown

Mega Munitions was founded in the year 918 DY-BF after a massive merger between several influential arms corporations. After this merger it was announced that Mega Munitions had been working on a new technology, nanomachines. These nanomachines revolutionized warfare, replacing chemical weapons with nanomachine swarms and anti tank guns with automated nanomachines that would crawl into tanks and butcher their crews and nanomachine reactive armor revolutionizing warfare however, behind closed doors the leaders of the various despotic governments met, worrying about Mega Munition’s growing power and were all beginning to suspect an impending corporate uprising and so almost in unison, they started attempting to get rid of Mega Munitions, attacking corporate holdings and mega retaliated via activating their failsafe, a secret protocol was activated that caused all the powerful nanomachine based equipment used to slaughter the soldiers that used them, meaning all the autocracies had left was hopelessly out of date equipment. Even despite this the corporate wars as they became known still lasted until 931 DY-BF as both sides stubbornly refused to give in even as the autocracies completely collapsed as entire cities defected to Mega Munitions.

The First Psion War
After an incident where a Psion Falangist State's fleet massacred a Mega Munitions exploration fleet, both sides declared war vowing to destroy the other, at first the psions were winning, blasting through the unprepared corporate army putting up minimal resistance. Eventually the psions reached the system of Tallos where they expected to win once again but to their surprise in the heat of the battle a massive warship unlike anything the psions had ever seen arrived, the Allka 1 had arrived! It quickly turned the tide of the battle, massacring the psion fleet with about as much mercy as they showed the corporate exploration fleet that had been so brutally massacred… with this devastating defeat the psions were pushed back to their border and surrendered, during the peace conference the psions were forced to give up the system of Maras to Mega Munitions. While there hasn’t been a second psion war yet given the increasing amount of skirmishes with mega munitions it is clear that the a second war is on it’s way (or depending on who you ask some would even say that the first psion war never truly ended because of the skirmishes)

The many cultures of Mega Munitions WIP

 * "The Psion Falangist State is a mockery of our culture, if there is any justice in the galaxy, they shall fall before our righteous might."

- Yar'Odin

Mega Munitions is home to a variety of cultures from a variety of places, all of which have their own views on the world such cultures include...

Puyabi
Puyabi culture is an egalitarian culture built off the idea that all men are created equal and those who say otherwise are not only wrong, but also deeply amoral people worthy of scorn. Puyabi clothes are known for being somewhat bland, with Puyabi clothing mainly consisting of somewhat baggy and monotone coveralls and fairly generic shirt and pants combos meant to show that people are all centariav despite their differences. Puyabi culture is often seen as the founding culture of Mega Munitions from where most of it's core values were from.

Kuavar
Kuavar culture is a fairly chaotic and individualist culture spawned from not only traditional Kuavar culture but also the culture of the counter-autocratic rebel groups (most of whom joined up with Mega Munitions during the endless war). because of these factors, Kuavar culture has shifted from the traditional drab poncho-like tops to a much more vibrant, frilled "Ub'Kuadre" (roughly meaning "Kuavish Veiled Coverall" in kuavish) a form of very loose fitting hooded garment which covers the body (like a mix between a poncho and a duster) traditionally worn over a simple loose fitting shirt and overall combo.

How The Government Is Organized
- General Avn Vachave, 929 DY-BF In short, Mega Munitions is organized as a “Democratic Corporatocracy”. A system of government where all power is held by a democratically semi elected board of directors who elect a CEO to lead the government. Every 5 years an election is held where the members of each branch vote for which party they want to represent them.
 * "People who can’t organize are people who cannot survive."

Parties
In the corporate government there are four parties all named after directions on a compass.

The North Party
believes in lessening government control and lowered taxation they are by all accounts, a populist party. They also are by far the most militaristic and want war with the psion falangist state as well as increased intervention elsewhere along with a belief that the government needs to cultivate a “stronger national identity” by teaching pro-corporate ideals in education and opposing “anti corporate ideals”.

The South Party
The south party believes in lessening government control while increasing social security and taxation. They are the only pacifist party believing corporate imperialism to be a great evil. They wish to end corporate intervention in gebreekistan and want to see a diplomatic solution with the psions (even if it means concessions like returning Maras) because of this, they are extremely unpopular.

The East Party
The east party is a very centrist party claiming to “take the best ideas from all sides”,such as the increased social security of the south party, patriotic education of the north party, and the moderate forgin policy of the west party. Because of this, they are often called the flip flop party due to their ideals being just “whatever’s popular”.

The West Party
The west party are a party that like the north party, believes in lowered taxation and government control over society however favor a much more diplomatic approach to dealing with most nations, however still support the war in gebreekistan and are anti psion falangist state, believing that psion influence must be curbed.

The Board Of Directors
The board of directors consists of the following: The COO, CFO, CAO, CIO,CMO and CHRO along with 14 elected representatives all who vote for which member becomes CEO. the CEO can replace the COO, CFO, CAO, CIO,CMO and CHRO if they so choose however they cannot get rid of the representatives (so that way the CEO can’t just appoint yes-men and then become a dictator. The board of directors can also remove the CEO if they hold a vote and get a majority of members of the board to agree.

The Army
- Avn Remton While for most nations war is an unprofitable endeavor which costs tons of resources and produces nothing, for Mega Munitions war is one of the most profitable things they can do. The corporate army is a well equipped, modernized powerhouse with massive funding and manpower because of their mandatory 3 year conscription and use of robots wherever possible.
 * "War is the ultimate form of diplomacy."

The Branches
As previously mentioned, there are seven branches to the corporate armed forces, all responsible for different things.

Corporate Stellar Marine Corps (CSMC)

 * "Death from the stars."

- 12th Corporate marine division motto Mega Munitions has since their inception had a marine corps, while back during their founding the marines were used for naval landings, now they are used for orbital drops as a first vanguard for an invasion force (often times after an intense orbital bombing campaign meant to destroy power plants, communications and military and goverment facilities in an attempt to cripple the planet’s ability to fight back)

Corporate Strategic Star Command (CSSC)

 * "Whoever said that war never changes clearly didn’t anticipate the invention of orbital bombardment."

- Akks Ostavmiyer The corporate Starfleet is the pride and joy of the corporate armed forces with their massive warships blotting out the stars and their guns tearing their opponent's fleets to shreds with everything from railguns to lasers.

Fleet Building Sectors
The design of the corporate fleet is often delegated to four distinct divisions or “sectors” as they’re called. While not all ships are made by these sectors, (for example there are no logistical/transport ships made by these sectors) all of them are used to make some of the most advanced ships in the corporate arsenal.

Ostavmiyer
Ostavmiyer is one of the most prevalent sectors named after Akks Ostavmiyer, a ship designer who pioneered the super-massive ship design in the year 1011 DY-BF with the famed Allka 1, named after the ancient mythological god Allka, god of war. This ship proved to be a game changer in the first psion war, with the Allka 1 famously turning the tide of the battle of Tallos where the psions suffered a massive defeat after the Allka almost single-handedly destroyed the entire fleet sent to take Tallos. While modern super-massives are more like fleet carriers due to the old “try to one-shot a fleet with a super-massive” doctrine proving to be outdated with the progress of modern weapons and the psions developing their own super-massives,, rest assured super-massives are still a formidable force. NOTABLE SHIPS: Allka 2 3 &4, 103b  “spear” Cruiser, 09 Fighter

ALYYE
Alyye (often stylized in all caps) is named after the  ancient mythological  god Alyye, the god of the sun and  known for some of the most iconic ship designs such as the famed JA109 Fortress Heavy-Battle carrier, a unique one of a kind design. Despite many successful products, they are still quite small.

NOTABLE SHIPS: JA109 “Fortress” Heavy-Battle carrier, 111-3d “executive” bomber ship, 00 “zero hour” Carrier

MARR
Named After the continent on Centaurus, MARR (also stylized in all caps) is by far the largest sector of the four, while many of their ships are quite generic every now and then they manage to create groundbreaking new ships (for example, Akks Ostavmiyer was part of MARR) and the more recent MARR 1m‘s Mega beam cannon inspired the Mega Beam cannon on the Ostavmiyer 103b “spear” Cruiser and the ALYYE 14a battleship

NOTABLE SHIPS: MARR 45 “Ultimate” Heavy Cruiser, MARR 1m Battleship, MARR 98 “dawn” Corvette

Silpz
Named after a species predatory bird on Centaurus, Silpz is the newest sector in the corporate fleet, Silpz is yet to truly be known for any design in particular with some even believing that the Silpz 12 was made by MARR, they are only known for one ship, the Silpz 22 Bomber-Cruiser, a one of a kind multirole ship. Despite this, they are still the smallest sector

NOTABLE SHIPS: 22 Bomber-Cruiser, Silpz 12

Corporate Logistics Force (CLF)

 * "If the corporate army is a machine, then the CLF are the fuel"

- Akks Ostavmiyer The corporate logistic force manages all logistics in the corporate armed services from the fleet to the Corporate Intelligence and espionage bureau. Because of their immense importance they are one of the most well funded branches. Their responsibility is to make sure everyone gets what they need as soon as possible. They do this job with remarkable efficiency making sure everyone has what they need when they need it and they are damn good at it.

Corporate Aerospace Security corps (CASC)

 * "They shall not get past the gates."

- CASC Advert The Aerospace security corps have their lineage with the old centauriav coast guard, serving a very similar purpose: search and rescue, law enforcement, aiding navigation in corporate space, star port security, military readiness and border patrol. They mainly use surplus CSSC warships.

Corporate Engineer Corps (CEC)

 * "We Never Break"

- Corporate Engineer Corps Motto The Corporate Engineer Corps are an important part of the corporate army, maintaining all equipment used by the corporate army from lowly handguns to the behemoths that are super-massive ships.

Corporate Army
“The pen may be mightier than the sword, but nothing is mightier than the RL-9000 infantry railgun!” - Corporate Advert

The corporate army has been the golden fist of mega munitions since day one, armed with top-of-the-line equipment, the corporate army is responsible for most operations on planets, be it defending the corporate border worlds from psion attacks or attacking psion border worlds, the corporate army is well versed in “shock and awe” tactics where a force uses overwhelming firepower to paralyze an enemy and break their will to fight. This is accomplished through the use of orbital bombardment with corporate warships bombarding key infrastructure such as power plants, communications, anti air/anti missile defenses, and any other army infrastructure if possible members of civilian militias or other groups that would try to resist corporate occupation are assassinated by undercover CI/EB agents. Once the bombardment is complete the corporate marines are deployed to secure a foothold for the rest of the invasion force, once this is done the main force is deployed and hell is let loose, the remaining planetary garrison is ground to dust as human wave offenses from penal divisions (death row inmates who have been promised freedom and amnesty if they survive a planetary campaign) bleed them of their ammo followed by combined arms attacks from the corporate army whom slaughter the remaining soldiers till they surrender, if they don’t surrender the remaining soldiers are rounded up and sent to prisons where they are interrogated by CI/EB agents. After the interrogation the captured soldiers stand trial and are usually sentenced to do hard, Manuel labor until the war ends or just given the death penalty. Once the planet is secure, the occupation begins, corporate soldiers make sure the civilians stay in line and corporate building crews are sent to rebuild infrastructure destroyed during the invasion and civilian employees are sent to set up corporate stores to kickstart the planet’s economy.

Corporate Commando Corps (C3)

 * "No matter what soldiers the galaxy sends, we only need to send the commandos for where they go, hell follows."

- Unknown The corporate commandos are some of the most feared soldiers in the galaxy, using advanced tactics and god tier training, they are a force to be reckoned with. They are known for completely massacring enemy encampments from the shadows to the point where psion camps that go dark without explanation are often assumed to have been slaughtered by corporate commandos very few have fought a commando and lived to tell the tale, the ones that did are probably in a prison cell right now.

Corporate Intelligence and espionage bureau (CI/EB)
“If knowing is half the battle then we are almost always halfway to victory” - Unknown CI/EB agent

Mega Munitions tries to maintain a massive spy network within all of rival nations with the purposes of gathering intel and harming their rivals internal stability (with some cases resulting in full blown uprisings) they also maintain a massive counter intelligence branch that works with HR and local law enforcement to root out spies and other dangerous elements (mostly wanted criminals and crime lords)

Equipment And Vehicles

 * "Diplomacy can get you far, a rifle can get you further."

- General Akor Yav, 927 DY-BF The corporate army uses many pieces of equipment in combat for various roles that being said, this is by no means an exhaustive list.

FP1 handgun: the FP1 handgun is a fairly modular pistol designed to use specialized 15 millimeter nanite jacketed rounds (NJR) which use nanomachines that burrow into armor to clear a path for other bullets when they hit. These nanomachines can also burrow into the target’s flesh, increasing the damage of gunshots.

FP2 Submachine gun: the FP2 submachine gun is a fast firing (1,400 RPM) monster of an SMG made to use 15 millimeter rounds which rip through enemy targets like a laser through extremely warm butter. It is also a fairly modular gun

FP3 Assault rifle: the FP3 combat rifle is a behemoth of a gun with a ton of modularity while normally it fires the .332 caliber bullets,  however with slight modification it can be made to fire other intermediate rounds such as the psion .4 caliber bullet

FP4 Bullpup designated marksman rifle: the FP4 combat rifle is a fast firing rifle made for long range combat against infantry, while less powerful than a sniper rifle or anti tank gun. Chambered in .332

X4 Shotgun: the X4 shotgun is a simple semi-automatic 12 gauge combat shotgun designed for use by law enforcement with it often being used for riot control (albeit loaded with non-lethal bean bag rounds) and Tactical police operations. This gun has the ability to switch to pump action with the push of a button.

FAS1200: the FAS1200 is a fully automatic shotgun chambered in 12 gauge designed for room clearing and close quarters combat.

CO3 Carbine: The CO3 Carbine is an integrally suppressed submachine gun known for their 80 round tube magazines chambered in 15mm NJR.

C24 Squad automatic weapon: the C24 is chambered in .332 and made to function as a multi role light machine gun.

FP20 20mm light autocannon: The FP20 is a high grade autocannon made for use by Mega Armored Infantry. it has 50 rounds per box.

AL-1 Torpedo Gun: Made for use in underwater combat, the AL-1 is made to serve as a "underwater rocket launcher" for underwater sabotage teams who are sent out to sink enemy boats in the water.

AN4 Combat Robot: serving as a more versatile alternative to tanks in mountainous areas where tanks cannot be deployed or as a force multiplier for tank divisions, the AN4 is a bipedal combat robot designed for all terrain combat with some variants being outfitted with special modifications even being able to operate underwater and even swim. standing at 8.5ft (2.5 meters) tall, and carrying a FP20 20mm light autocannon. they are also capable of swapping out their weapons for all sorts of equipment.

SPECIFICATIONS: FP20 20mm light autocannon, (underwater ops version only) AL-1 Torpedo gun

T6 Recon Tank/IFV: The T6 is a fairly reliable recon tank/Infantry fighting vehicle with few flaws, it was the first tank to use a Hybrid Nanomachine armor with previous tank designs being forced to chose between nano-camo (a form of "smart camouflage" that could near perfectly blend in with the environment and change pattern on the fly along with coming with heat suppressing technology to make the tank invisible to thermal imaging) with stronger armor underneath or nanite reactive armor (a form of armor that hardens into a super-solid like cluster in response to enemy fire with not even sabot rounds being able to break through, with only railguns, high-grade missiles or lasers being able to crack the armor).

SPECIFICATIONS: 1x 110mm Cannon, 1x coaxial mounted machine gun, 1x 180mm mortar. Crew: 6 crewmen in total, a commander, a driver, a loader, a gunner and a radio operator. when in IFV configuration the T6 has a 10 passenger capacity

T7 Tank Destroyer: The T7 tank destroyer is a heavily armed killing machine armed with a state-of-the-art anti tank laser cannon capable of burning straight through 150 sheets of high grade composite alloy with ease and their autocannon wiping out infantry and lightly armored vehicles that get too close.

SPECIFICATIONS: 1x FP30 Anti tank laser cannon capable of firing 10 shots a minute (and potentially faster in colder environments as the gun would cool quicker), 1x coaxial FP22 22mm auto cannon, 2x Phalanx Class active defense lasers capable of neutralizing incoming projectiles at a near 98% success rate. Crew: 5 crewmen in total, a commander, a gunner, a repairmen, a driver and a radio operator.

T8 Railgun Tank: The T8 railgun tank is a fairly standard medium tank most know for its use of a railgun rather than a traditional cannon, laser or nanomachine launcher. this railgun allows the T8 to have way more firepower than a tank of it's size realistically should have with some going so far as to say if it had the range it could be classed as a self propelled anti ship gun (SPASG).

SPECIFICATIONS: 1x RL90000 Railgun, 1x coaxial AN4 20mm auto cannon, 1x Phalanx Class active defense laser. Crew: 5 crewmen in total, a commander, a gunner, a repairmen, a driver and a radio operator.

T9 Heavy Tank: The T9 heavy tank is better classified as a turretless assault gun, being used for destroying hostile fortifications and wiping out infantry with it's massive 200mm howitzer and wiping out aircraft with it's built in anti air VLS micro missiles rendering enemy aerial tank busters completely useless (with the missiles also being usable as extra firepower if the need be.

SPECIFICATIONS: 1x M91-B 200mm howitzer with autoloader, 1x coaxial .50 cal machinegun, 1x anti air VLS. Crew: 5 crewmen in total, a commander, a gunner, a repairmen, a driver, a radio operator and a second gunner for the VLS.

JOA4-A SAM system: The JOA4-A is a self propelled surface to air missile/anti ballistic missile system that uses an advanced aerial interceptor missile and built in high-performance radar systems to detect enemy missiles and aircraft and destroy them.

SPECIFICATIONS: 1x 8 shot hypersonic missile pod

JA1 8x8 ATV: The JA1 is an ATV capable of being converted into anything from a lightweight amphibious troop transport to a lightweight weapons platform with anything from a 40mm autocannon to even a laser gun so wither you need a medevac vehicle or an AFV, the JA1 can easily fulfil that role.

SPECIFICATIONS: (JA1-A) 40mm autocannon with three crew members (radio op, gunner, driver) (JA1-B) 50 cal machine gun or 120mm mortar can hold 8 passengers and has three crew members (radio op, gunner, driver)

SPASG 1: The SPASG 1 is the first ever mega munitions self propelled anti ship gun, capable of hitting enemy warships in close proximity to the planet it's on with a volley of hypersonic missles, the SPASG 1 represents a new frontier in space combat as now planets have a newer, more effective way to defend themselves.

SPECIFICATIONS: 1xAnti-ship MLRS, 1x AN4 20mm auto cannon, 1x Phalanx Class active defense laser. Crew: 5 crewmen in total, a commander, a gunner, a repairmen, a driver and a radio operator.